Project: DEVCOM CONTRACT
Computer vision, mixed reality, and interactive simulation development.
Description
An overview of my software engineering work supporting DEVCOM research and development.
Software Engineering and Mixed Reality Development
U.S. Army / DEVCOM — Software Engineer Intern, May 2025–August 2026
During my DEVCOM internship, I combined computer vision, interactive simulation, and mixed-reality development to support research involving cognitive attention and Soldier target tracking. The accompanying contract demo presents the Unreal Engine training environment and Blueprint-driven interaction systems used to test the experience.
- Developed computer-vision models for cognitive-attention and target-tracking research.
- Built C# and MRTK systems for recognizing and responding to hand gestures.
- Oversaw a data-collection pipeline for model testing, analysis, and iterative improvement.
- Collaborated across disciplines to improve AI tracking on Apple Vision Pro and Microsoft HoloLens 2.
Images
Development environments, simulation scenes, and Blueprint systems from the contract project.
Video
A video demonstration of the DEVCOM contract project.
Project: MR Vocational Training
Immersive library and market environments designed to support repeatable vocational practice.
Description
An overview of the mixed-reality vocational-training platform and my development responsibilities.
Mixed-Reality Vocational Training
Florida Atlantic University — Lead Technical Developer, January 2024–August 2026
Book Tracker is a mixed-reality vocational-training platform built around immersive library and market simulations. The library demo focuses on navigating shelves and completing book-related tasks, while the market demo presents a realistic retail layout for guided shopping practice. Both environments support repeatable instruction without requiring access to a live workplace.
- Led technical development of the Book Tracker mixed-reality vocational-training platform.
- Implemented and refined guided interactions, navigation, and task systems for the library and market environments.
- Debugged features, performed unit testing, and incorporated observations from student trials.
- Updated features from research feedback while preserving clear interfaces and realistic spatial layouts.
Library Images
Views of the library environment, shelving systems, interaction areas, and navigation setup.
Library Video
A video demonstration of the mixed-reality library environment.
Market Images
Views of the market environment, product sections, checkout areas, and training layout.
Market Video
A video demonstration of the mixed-reality market environment.


















