DEVCOM contract project cover
Software Engineering and Simulation

Project: DEVCOM CONTRACT

Computer vision, mixed reality, and interactive simulation development.

Description

An overview of my software engineering work supporting DEVCOM research and development.

Software Engineering and Mixed Reality Development

U.S. Army / DEVCOM — Software Engineer Intern, May 2025–August 2026

During my DEVCOM internship, I combined computer vision, interactive simulation, and mixed-reality development to support research involving cognitive attention and Soldier target tracking. The accompanying contract demo presents the Unreal Engine training environment and Blueprint-driven interaction systems used to test the experience.

  • Developed computer-vision models for cognitive-attention and target-tracking research.
  • Built C# and MRTK systems for recognizing and responding to hand gestures.
  • Oversaw a data-collection pipeline for model testing, analysis, and iterative improvement.
  • Collaborated across disciplines to improve AI tracking on Apple Vision Pro and Microsoft HoloLens 2.
LocationAberdeen, Maryland
FocusComputer Vision and Mixed Reality
DevelopmentC#, MRTK, Unreal Engine

Images

Development environments, simulation scenes, and Blueprint systems from the contract project.

Video

A video demonstration of the DEVCOM contract project.

MR Vocational Training library environment
Mixed-Reality Research and Development

Project: MR Vocational Training

Immersive library and market environments designed to support repeatable vocational practice.

Description

An overview of the mixed-reality vocational-training platform and my development responsibilities.

Mixed-Reality Vocational Training

Florida Atlantic University — Lead Technical Developer, January 2024–August 2026

Book Tracker is a mixed-reality vocational-training platform built around immersive library and market simulations. The library demo focuses on navigating shelves and completing book-related tasks, while the market demo presents a realistic retail layout for guided shopping practice. Both environments support repeatable instruction without requiring access to a live workplace.

  • Led technical development of the Book Tracker mixed-reality vocational-training platform.
  • Implemented and refined guided interactions, navigation, and task systems for the library and market environments.
  • Debugged features, performed unit testing, and incorporated observations from student trials.
  • Updated features from research feedback while preserving clear interfaces and realistic spatial layouts.
RoleLead Technical Developer
FocusVocational Training and Accessibility
PlatformUnity-based Library and Market Simulations

Library Images

Views of the library environment, shelving systems, interaction areas, and navigation setup.

Library Video

A video demonstration of the mixed-reality library environment.

Market Images

Views of the market environment, product sections, checkout areas, and training layout.

Market Video

A video demonstration of the mixed-reality market environment.